From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Creating a clean version

Creating a clean version - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Creating a clean version

- [Instructor] As mentioned a little earlier, the most likely kind of stylized material that we will want for a visualization project is one that looks both clean and new, or at least newish. And so let's build into our material the option to select between both a clean and damaged version. Thereby providing complete control over the look and feel of the end result. How we will make a start is by adding a multi switch gray scale node to the details tab and setting its input number at a value of two. We will also add a color node, then set the method of inheritance to absolute so that we can save our memory as well as changing the color mode to gray scale as we are going to use it as a mask. So we will want to set its luminance to white. Let's pipe it into the multi switch input two node, and then pipe our damaged blend node into input one. After which we can pipe it into the diffused blend node where our damaged…

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