From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Adding adjustable diffuse control

Adding adjustable diffuse control - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Adding adjustable diffuse control

- [Instructor] Although the main focus of what we have done in the course has been to create a stylized outline, we may at times also want control over the diffuse aspects of the material or color of the background. And so, let's set up a user base control for these as well as adding a switch that they can use to add a bitmap should they want to give a more realistic look to the surface properties of the material. Inside the graph view, we can come to the cartoon frame and add one final blend node onto our chain just after the gradient node that is changing our grayscale outlines into a color map. We then want to make sure that the gradient node output goes into the foreground input of our new blend. We will then set the blend mode to Multiply, so that we can have the dark outlines sit on top of our chosen color. After adding a color node, we will pipe its output into the background input and change its mode of inheritance…

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