From the course: Substance Designer: Product Visualization

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Making the rubber

Making the rubber

From the course: Substance Designer: Product Visualization

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Making the rubber

- [Narrator] Although in this particular case, we might not see much of the material on the base of the product, we still shouldn't skip making sure that it looks good. As there may come a time, when the client decides to view or place the product in a situation and a orientation that means, well, those areas will of a sudden be unsure. With this in my mind, we can again save ourselves some time in the creation process by with our metal graph visible left clicking and dragging to select all the nodes that it contains. With those nodes start in the click vault, via a Ctrl + CT press, let's come to our explorer pane, right click on the package name. And after expanding the new flyout, we can click to select the create the new substance graph option. Using the same settings as before, we can call this graph rubber and then click ok. Once the new graph is loaded, let's delete the output nodes that it being created by using a marquee selection and then pressing a delete key. After which…

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