From the course: Substance Designer 2020 Essential Training

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Shape Splatter to mask

Shape Splatter to mask - Substance Designer Tutorial

From the course: Substance Designer 2020 Essential Training

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Shape Splatter to mask

- [Narrator] Now that we have our scattered stones, or in your case, whatever shapes you decided to redistribute, we may want to reuse the data that has been produced in order to create a mask that can be used to colorize material elements, create roughness or height data, and so on. So how can we go about using the mask data of this node? With our splatter node creating all of the placement and scale and rotation information for our pattern, it's now time to see how we can reuse that to our advantage. Moving to the #05 Nav marker, we can see another very useful node that is integral to the creation of this particular material, the shape splatter to mask node. Now this tool will take the information that we have generated via the shape splatter node and give us a usable mask that combines all of the shape information minus the background input, and why would we want this? Well, this will allow us to augment other areas of the…

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