From the course: Substance Designer 2020 Essential Training
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Shape Splatter - Substance Designer Tutorial
From the course: Substance Designer 2020 Essential Training
Shape Splatter
- [Instructor] With each aspect of our stone detail isolated and ready to reuse, what we will take a look at next is well, how to combine all of those individual stones back together, but in a randomized fashion via our shapes platter node. And as we do so we will also see how this actually gives us a measure of flexibility when everything is recombined and how that can help when it comes time to isolate the scattered shapes later on for use when let's say colorizing the output data. Looking at these zero four and half marker, we can see place in our graph. Well, it's a pretty big node, this being the shapes platter tool. And double-clicking on this, or we can see that we have similar controls to that of our tile generator tool. For example, we are able to set the x and y amount of the repeats, which as we look inside the 2D view we can see update as we do so. We also have similar scale and random position controls as…
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