From the course: Substance Designer 2020 Essential Training

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Tile Generator: Start of new material

Tile Generator: Start of new material - Substance Designer Tutorial

From the course: Substance Designer 2020 Essential Training

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Tile Generator: Start of new material

- [Instructor] In this video, we will look at how creating repeating patterns that can be used as the base, our starting point of a material, can be done, looking particularly how easy the tile generator makes this for us. Now for this video, I've changed the 3D viewport mesh type over to the high risk plane, I've selected the tesselation displacement in the material menu as looked at earlier in the course, and I've also changed the environment map so as to get a better show of the material that we are actually creating now. So coming to the tile generator node at the start of our flow, node 01, we can double click on it and take a look at the few key parameters of this very important node. Now here, we can see that, well, it really is the starting point of our entire flow and is creating the stones that's ultimately redistributed in our material. You see, it's good to keep in mind that although this node is called…

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