From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Using Height-To-Normal

Using Height-To-Normal - Substance Designer Tutorial

From the course: Substance Designer: Creating Nonphotorealistic (NPR) Materials

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Using Height-To-Normal

- [Instructor] Now that we have had time to look at our combined effect, we should always be looking for multiple options, multiple ways in which we can create or control certain aspects of our own material. Let's in this video then take a look at yet another way in which we could control the major outlines of our tiles. First off, let's add a bevel node to the cartoon frame right at the start. We can then shift+click on the input of the normal node, and instead switch it to the input of the bevel node. We will then pipe the normal output of the bevel node into the curvature node's input. This allows us to use another set of controls that might work better for us here as we can now adjust how the normals are looking, which will in turn effect what the curvature node in the flow both sees and can work with in terms of data. To get the same kind of outline effect as we had before, there are a couple of adjustments to the…

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