From the course: Substance Designer 2018 Essential Training
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Using blend nodes - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Using blend nodes
- [Instructor] The blend node in Substance Designer is so versatile that it can be used in a wide variety of circumstances to accomplish a wide range of effects in Substance Designer. In fact, seeing as all we will be doing here is looking at how the node works, I would suggest that you might want to take a look through the graph here on your own at some point in order to see the various ways in which the blend node has been used. For now, though, let's make sure that we are focused on the 03 pin, after which we can select the already existing blend node and then remove it via the backspace key. Straight away now, we can see that we're getting a very different result. Perhaps the first important piece of information that we need to keep in mind with data in the blend node, is that it will always plug a selected node into the background slot, given that it assumes you will always want to blend something over the top of it. Keeping this in mind then, and then selecting the correct node…
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Contents
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Adding bitmap nodes4m 16s
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(Locked)
Discussing the power of the Blur node4m 8s
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(Locked)
Using blend nodes4m 32s
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(Locked)
Utilizing the Curve node4m 29s
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(Locked)
Patterns with the Shape Mapper3m 28s
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(Locked)
Adding detail with the Slope Blur node3m 52s
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(Locked)
Using shape nodes3m 52s
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(Locked)
Creating patterns with the Splatter node5m
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(Locked)
Creating normals3m 21s
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(Locked)
Combining normals3m 12s
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(Locked)
Creating height maps4m 7s
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(Locked)
Creating color with the gradient nodes5m 29s
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(Locked)
Adding procedural dirt5m 9s
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(Locked)
Using the text tool4m 23s
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(Locked)
Adding realism with the Water Level node4m 58s
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(Locked)
Complex height maps with Shape Extrude4m 17s
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