From the course: Substance Designer: Product Visualization

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Using fill light

Using fill light

From the course: Substance Designer: Product Visualization

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Using fill light

- [Instructor] The key and rim lights that we have in place are adding a nice bit of depth to our product shot, but we do still need to fill in the shadowed area so that the clients, our user, can get a much clearer view of the mash. After all, in a product shot such as this, we aren't typically trying to produce a stunning piece of art so much as giving a good, along with aesthetically pleasing, sense of what the product actually looks like. Starting in the same manner as with our rim light then, let's select the blend node in the graph. Press the space bar key so that we can add another blend note to our graph, setting its blending mode to add, after which we can click in some empty space so as to ensure that we have nothing selected. Pressing space again, let's add a new panorama shape, setting it's size to absolute mode, with width and height values of 11 and 10 respectively. And finally we can pipe this into our blend node and as we want to fill in the dark areas of our lighting…

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