From the course: Substance Designer 2018 Essential Training
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Using the text tool - Substance Designer Tutorial
From the course: Substance Designer 2018 Essential Training
Using the text tool
- [Instructor] The ability to use text inside Substance Designer, is a very cool feature that has many material applications. For example, we may be using the procedural nature of Designer to create UI elements, for a game or archivist's project. More simply, wanting to add text as a decal to a surface. But, whatever our need, it is much easier to be able to use the text tool now, as opposed to having to import a custom bitmap, that was created in another application. Making sure we are focused on the number 14 pin then, let's double-click the text node, which of course can be added in the same way as other nodes, which is by pressing the space bar and then typing word "text" into the search field. The first choice that we will need to make here, is whether we want to create a gray-scale or color output for the text. As we can use the text tool to add diffuse color, helpful for our decals, or we can, as we are going to be doing in this graph, use it as a mask for the base color, and…
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Contents
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Adding bitmap nodes4m 16s
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Discussing the power of the Blur node4m 8s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Patterns with the Shape Mapper3m 28s
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Adding detail with the Slope Blur node3m 52s
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Using shape nodes3m 52s
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Creating patterns with the Splatter node5m
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Creating color with the gradient nodes5m 29s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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Adding realism with the Water Level node4m 58s
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Complex height maps with Shape Extrude4m 17s
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