From the course: Substance Painter: Petrol Pump Game Asset
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Adding the metal and paint substances - Substance Painter Tutorial
From the course: Substance Painter: Petrol Pump Game Asset
Adding the metal and paint substances
- [Voiceover] With all of the masking done and in place, we are ready to both add and adjust the two substances that we will be using in order to create the dark blue paint material that we want to apply to the outer edges of the base of our petrol pump mesh. To do that, let's click to select the dark blue paint layer inside of our dark blue painting metal group, and then come to the materials tab on the shelf. In the search field there, we want to type the word steel. Then from the filtered list, select the Painted Steel option. This, as you can see, has parameter and technical parameter roll-outs, both of which contain exposed options that we can adjust. As we again want our paint to look a little on the weathered side, let's increase the rust amount in the parameter's roll-out to 0.06, which as soon as we press the Return key, even using 512 maps as we are should start to show up on our paint. As I'm happy with this for now, let's turn off the paint layer in the group, and then…
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Contents
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(Locked)
Setting up the Worn Red paint group3m 13s
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Adding our fill layers3m 38s
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(Locked)
Using the Mask Builder for detail3m 44s
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Using the ID channel pass to mask the group2m 53s
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Masking the exposed metal sections2m 36s
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Setting up and masking more painted metal3m 24s
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Adding the metal and paint substances3m 59s
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Creating the rubber3m 10s
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Creating transparent glass3m 10s
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Adding weathered plastic to the model3m 20s
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(Locked)
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