From the course: Substance Painter: Petrol Pump Game Asset
Unlock this course with a free trial
Join today to access over 22,500 courses taught by industry experts.
Adding our fill layers - Substance Painter Tutorial
From the course: Substance Painter: Petrol Pump Game Asset
Adding our fill layers
[Voiceover] What we want to do in this exercise is set up the two substances that we've already imported so as to be able to use them to texture the main body of our petrol pump geometry. To begin with, we can come to the layers panel and add two new fill layers by clicking twice on the pain bucket icon. As we want these to sit inside our metals layer group, let's select both of them, and then drag them into the folder. Now of course, at this moment in time, our fill layers don't have any actual texture information attached to them. And so, let's click to select fill layer two. And then, in the material section of our shelf UI, click on the base metal substance that we imported earlier. This, if we take a look in the properties panel, actually loads the selected substance into this layer's substance material mode. In fact, we could also have chosen the specific substance that we wanted to add by first false selecting the layer and then clicking on the substance material mode button…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Setting up the Worn Red paint group3m 13s
-
Adding our fill layers3m 38s
-
Using the Mask Builder for detail3m 44s
-
Using the ID channel pass to mask the group2m 53s
-
Masking the exposed metal sections2m 36s
-
Setting up and masking more painted metal3m 24s
-
Adding the metal and paint substances3m 59s
-
Creating the rubber3m 10s
-
Creating transparent glass3m 10s
-
Adding weathered plastic to the model3m 20s
-
-
-