From the course: Substance Painter: Petrol Pump Game Asset

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Adding our fill layers

Adding our fill layers

[Voiceover] What we want to do in this exercise is set up the two substances that we've already imported so as to be able to use them to texture the main body of our petrol pump geometry. To begin with, we can come to the layers panel and add two new fill layers by clicking twice on the pain bucket icon. As we want these to sit inside our metals layer group, let's select both of them, and then drag them into the folder. Now of course, at this moment in time, our fill layers don't have any actual texture information attached to them. And so, let's click to select fill layer two. And then, in the material section of our shelf UI, click on the base metal substance that we imported earlier. This, if we take a look in the properties panel, actually loads the selected substance into this layer's substance material mode. In fact, we could also have chosen the specific substance that we wanted to add by first false selecting the layer and then clicking on the substance material mode button…

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