From the course: Substance Painter: Photorealistic Techniques

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Adding realistic roughness maps

Adding realistic roughness maps - Substance Painter Tutorial

From the course: Substance Painter: Photorealistic Techniques

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Adding realistic roughness maps

- [Instructor] Creating good quality roughness maps is another way in which we can add new levels of realism to our materials. Given that we are all used to seeing items that have, even when brand new, slight surface imperfections, such as dirt, smudges, deposits of oil and so on. All of which can and do affect the roughness, or reflective appearance of a surface. Here in our scene then, we have opted to apply just a single metal material to our geometry, that looks a little too perfect to be realistic, in my opinion. Even brand new, there are few situations in which an object's surface would remain this perfect. And so let's see how we might go about augmenting this setup, so as to make things look a little better. First of all, let's look at general roughness variation that occurs, now to affect this, we can, inside the clean metals folder, click to create a new fill layer and call it roughness. This layer, unlike a…

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