From the course: Substance Painter: Petrol Pump Game Asset

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Baking out some important maps

Baking out some important maps

- [Voiceover] In this exercise, we're going to use our imported petrol pump FBX mesh to drive the baking process that we will use to create a couple of really important map types that will be needed later on in the texturing process. To do this, let's make certain that we can see the texture set settings panel, and if we need to, use the small scroll bar to move down the list of options there, until we can see the additional map setup, which also happens to have the bake textures button that we want, sitting right next to it. Once we click this, we gain access to substance painters baking dialog. But the very first thing that we will want to do is define a high definition mesh in the high poly parameters section. If, for some reason, you are not seeing the same options as I am here, then you may need to click on the common option, found to the left of the UI, in order to access them. To add the mesh, all we need to do is click the load file icon, and again, navigate through the…

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