From the course: Substance Painter: Petrol Pump Game Asset

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Painting in the 2D view

Painting in the 2D view

- [Voiceover] With one decal already nicely placed on our mesh, we're ready to make use of the second of our imported maps and create a sale readout that will sit behind our glass panel. To do that, let's create a new blank layer for our second image, so again, not a fill layer, and then call it sale decal. Let's turn on projection mode from our quick access tool bar, and then come down to the textures tab on the shelf in order to locate, and then left click and drag the second of our decals so as to drop it onto the base color control of our brush. As we are going to use our 2D view to place our image this time around, let's come over to that, and then use the ALT key and middle mouse button in order to focus the view on the area of the mesh that sits just behind the glass panel, which, of course, is where we want this decal to sit. Once there, we can hold down the S key and then right click and drag in order to scale our projection to just the right size, remembering, of course, to…

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