Substance Painter 2018 Essential Training
With Wes McDermott
Liked by 611 users
Duration: 4h 22m
Skill level: Beginner
Released: 9/26/2018
Course details
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
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Samson Olatunde
Samson Olatunde
Data Analyst || Data Analytics and Business Intelligence || Excel || SQL || Tableau
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Syed Ali Raza Zaidi
Syed Ali Raza Zaidi
3D Artist | Product Designer | Game Asset and Environment Artist
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Zia ur Rehman Farooq
Zia ur Rehman Farooq
Reactjs | Frontend Developer
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone