Substance Painter: Petrol Pump Game Asset
With Joel Bradley
Liked by 133 users
Duration: 1h 32m
Skill level: Intermediate
Released: 5/20/2016
Course details
Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley introduces another fun, basic project that starts with an existing model from 3ds Max and ends with a completely textured asset that can be used in any game engine. The petrol pump featured in this project requires materials like painted metal, bare metal, rubber, plastic, and glass. Joel will show how to use custom bitmaps, custom materials from Substance Designer, fill layers, and particle brushes to apply the textures and create realistic wear and tear. By the end of the course, you'll have another Substance Painter project under your belt and a new asset for your library.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
-
Showcase on your LinkedIn profile under “Licenses and Certificate” section
-
Download or print out as PDF to share with others
-
Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone