From the course: UXPin for UX Design

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Adding device screens

Adding device screens - UXPin Tutorial

From the course: UXPin for UX Design

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Adding device screens

- [Instructor] No prototype is destined for a single device. Sometimes you have to have your prototype, or your project in a number of devices. And there's a wonderful feature inside of UXPin that allows you to do that. And that's what we're going to take a look at in this exercise. So, then get yourself started. Get yourself over to the UXPin dashboard. Give yourself a new project name it wireframe. Create the new project. And when the editor opens, set your device canvas size to iPhone XS Max. I'm going to zoom out here so you can see the whole thing. Here we go. So, with the canvas size set, we can get started, or can we? This is a fundamental question, because assuming the user will actually view the project on a big iPhone, is a false assumption. You have no control over what device the user will be using to view your work. There are a ton of Android and iOS devices out there. And users expect your projects to…

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