- Getting started with UXPin
- Creating artwork
- Creating a low-fidelity wireframe
- Building a high-fidelity prototype
- Adding interactivity and motion
- Practical UXPin projects
- Sharing a prototype
Skill Level Intermediate
- [Tom] Well, hello there. My name is Tom Green, and welcome to UXPin for UX Design. I love working with UXPin because it is loaded with tons of prototyping features, all designed to make the creation and sharing of interactive prototypes one seriously smooth process. This course is designed to help you dive right into UXPin, and to start making prototypes for devices ranging from the Apple Watch to full-bore responsive websites with interactivity and motion. You will learn how to import art boards from Photoshop and Sketch, add interactivity to your designs, add animations designed for a responsive universe, like creating adaptive versions of your pages. And you will discover the many ways of sharing your prototypes with all of your stakeholders from anywhere in UXPin. Finally, I'll show you how to create image carousels, slide-in menus, format screen elements with CSS, and even how to wrestle a variety of design patterns from UXPin into your way of doing things. UXPin is one of my absolute favorite prototyping tools, and I'm really excited to show you how it works. So if you're ready, let's jump into UXPin and start prototyping.
1. Getting Started with UXPin
2. Create a Low-Fidelity Wireframe
3. Creating Artwork for UXPin
4. Building a High-Fidelity Prototype
5. Adding Interactivity and Motion
6. Practical UXPin Projects
7. Sharing Your Prototype
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