From the course: AR Development Techniques 03: Recognition and Tracking

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AR book tracking, part 3

AR book tracking, part 3

From the course: AR Development Techniques 03: Recognition and Tracking

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AR book tracking, part 3

- [Instructor] Right now we are using static pricing for our AR book tracking app. So suppose if we want to change the price of a book, we'll have to make the changes in our project and rebuild the app. Let's go a step further, and instead of these static prices, let's get the prices from an external database so that if we want to change the price of a book, then we can do so from the database without rebuilding the app. The database that'd be willing to use is Firebase. So search for Firebase and click on the first link. Sign in with your Google account, and click on, go to console. Add a new project, give it a name. I'll name this ARBookCovertracking, continue. We don't need Google analytics, so turn this off and create project. Continue. Get started by adding Firebase to your app. We have a unity project, so click on unity. Now we are going to add Firebase to our unity app. First, we need to register our…

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