From the course: AR Development Techniques 03: Recognition and Tracking

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AR glasses try-on, part 3

AR glasses try-on, part 3

From the course: AR Development Techniques 03: Recognition and Tracking

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AR glasses try-on, part 3

- [Instructor] Till now we just have the ability to switch between different glasses models. Let's add some more features to our app. This is what we are going to implement. Once the user clicks on any one of these glasses options, settings for those glasses will appear. So if he clicks on the first one, this will appear, and he'll be able to change the color of the glasses, buy those glasses by going to a webpage or just cancel it so that this disappears. So let's create this for all three glasses. Let's import the images to create that UI. I will provide these icons in the exercise file section of the course. Open the UI folder and let's add these images right here. Let's convert all of these to sprite. Sprite 2D and UI. Apply. So first, we'll add this base rectangle and then we'll add the image buttons and these two buttons. So right click on the canvas, UI and for the base image. Let's check the dimensions of…

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