From the course: AR Development Techniques 02: Lighting and Physics
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ARSession and ARSessionOrigin
From the course: AR Development Techniques 02: Lighting and Physics
ARSession and ARSessionOrigin
- [Instructor] Let's create a new Unity project and set up an AR scene. Make sure it's 3D. I'll name this, AR project two, create. Right now, the auto-generate lightning is off. Let's turn it on. Go to window, rendering, lightning setting, origin rate. Let's download the AR packages, go to window, package manager, wait for it to load the packages. We want the ARFoundation, AR core and AR git plugin. Install ARFoundation, then install the AR core XR plugin, and AR git. To start creating the AR experiences, we need to instantiate two objects in the hierarchy. Right click, XR, we need AR session origin and AR session. We have discussed about these two objects in the course AR Development Techniques, Part One, Basic Concepts. But let's do a quick recap. The AR session controls the life cycle of an AR experience enabling or disabling AR on the target platform. So basically we need AR session to make our scene into an AR…
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Contents
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Plane detection overview1m
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ARSession and ARSessionOrigin2m 10s
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Point clouds and plane detection3m 40s
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Deploying the app on your devices2m 50s
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Tap on screen to place on plane: Part 13m 8s
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Tap on screen to place on plane: Part 24m 28s
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Tap on screen to place on plane: Part 34m
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Hiding plane visualizers2m 8s
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FocusSquare to place on plane13m 40s
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Resetting and reloading the ARSession2m 43s
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