From the course: Unity: Materials and Lighting
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Adding surface texture with a bumped diffuse material - Unity Tutorial
From the course: Unity: Materials and Lighting
Adding surface texture with a bumped diffuse material
In making games, we put a lot of detail into our texture, and that's how we get surfaces that are actually quite plain, to really look realistic. For example, most of the walls in this market look like a plaster, and it's dirty on the bottom. All of them have a material called Plaster Wall C. Which is what they were named in Maya. Or their diffuse map was called. We want to change these over from a Diffuse to a Bump Diffuse, as there's actually quite a bit of texture for that plaster. I'll roll up the Mesh Render, by clicking on the arrows here, and also the Collider, to bring that material a little bit higher up. I'll roll up the Animator and now I'm going to change the name on the Shader. First, under Shader I'll drop down and right now it's set to Diffuse, and I'm going to change it over to a Bump Diffuse and I get an extra texture slot. This allows me to put a normal map in. And again, adjust a main color by tinting if I need, as well as a base RGB. In the textures folder in this…
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