From the course: Unity: Materials and Lighting
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Adjusting the final gather for bounced light - Unity Tutorial
From the course: Unity: Materials and Lighting
Adjusting the final gather for bounced light
When you are ready to finally bake your light, the quality of that bake and bounce light is an important factor in the overall look. To get into light baking, choose Window>Light Mapping. Unity uses the beast light mapping engine and for those of you familiar with mental ray, you'll see a lot of similarities. I'll open up this light mapping window, and what we can see in here is, there is three sections; objects, bake, and maps. For objects then, we can select Objects and consider how they get baked. I'll pick a wall for example, and what we can see here is this object section controls the size of this object in the light map. In here we have an atlas and this describes that overall second set of UVs when we check generate light map UVs, this describes how this object will fit in. What we may end up doing as part of our baking is resizing or rescaling using scale and light map different objects in here. The babe settings then concern how does this light bake, and you'll actually spend…
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Contents
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Readying objects for light baking3m 15s
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Adjusting the final gather for bounced light4m 57s
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Fine-tuning ambient occlusion and bounced light3m 15s
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Color-tinting the baked light4m 58s
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Adjusting player and render settings to show bounced light6m 48s
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Matching a nonbaked object's lighting to the bake8m 4s
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Challenge: Creating reflective bronze for the lantern24s
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Solution: Creating refliective bronze for the lantern4m 17s
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