From the course: Unity: Materials and Lighting

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Adjusting the proximity and look

Adjusting the proximity and look - Unity Tutorial

From the course: Unity: Materials and Lighting

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Adjusting the proximity and look

Once you've made a LightProbeGroup, you can use them in your baking to transition in your lighting. I've made a group on this ground plane and I need to make sure I tag this plane as static for lighting. In the Inspector I'll check Static. I had gone through and revised this scene a bit and added in a few more objects, and so, I needed to make sure that it's part of my baking, I tag my static pieces. I'll check anything else here. There's a couple more planes that need a quick tag on them. We can tag them just ground planes here and that way they'll light map correctly. No, I've got this probe group, and we can see each probe is at a different height and place in here forming a volume. I'll choose Window, and Light Mapping, and I'm ready to start a bake. I'll go into bake, clearing if I need first, although I don't show anything in the Preview, and into the Bake settings. I like which way my Bake settings were going. Maybe just backing off the bounce boost a little bit would help, so…

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