From the course: Unity: Materials and Lighting
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Color-tinting the baked light - Unity Tutorial
From the course: Unity: Materials and Lighting
Color-tinting the baked light
With our light baking approaching the quality we want, and the ambient inclusion spreading up the walls nicely, we can start to think about the color contribution in that bake, as a contribution in the overall mood in the scene. Color tells people how to feel before anything happens or anybody does anything. I'll start out by adjusting my ambient light, choosing Edit and Render Settings, previously I this to a deep blue. I'll click on it again and bring up the value just a little bit and the saturation and also swing that hue into a little more of the purple range. Now look at the bounce light in the bake settings. Choosing Window and Light Mapping, I will go into bake and I will clear this off for now. Now my scene is returning back to the original white. First, I will kick up the bounces again to experiment with the contribution, more bounces yield a softer light. Then I'll increase the bounce boost. This pushes or overemphasizes the color contribution and light in that bounce. I'll…
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Readying objects for light baking3m 15s
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Adjusting the final gather for bounced light4m 57s
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Fine-tuning ambient occlusion and bounced light3m 15s
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Color-tinting the baked light4m 58s
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Adjusting player and render settings to show bounced light6m 48s
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Matching a nonbaked object's lighting to the bake8m 4s
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Challenge: Creating reflective bronze for the lantern24s
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Solution: Creating refliective bronze for the lantern4m 17s
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