From the course: Unity 3D: Lunchtime Lessons
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Creating glass materials - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Creating glass materials
- [Instructor] Hi there. Getting realistic glass is always a challenge in any render. So let's take a look at how to create a realistic refractive glass in Unity's HDRP. Now the best way to get refractive glass is to obviously use ray tracing, HDRP does turn all of that on. So make sure you have an HDRP scene set up. And if you use this scene, it's already there. So we're going to add something to this sphere and make it look like a glass sphere. So I'm just going to hop over to the TMP of the temp folder and let's go ahead and just create a material. So I'm going to go ahead Create, Material and let's go ahead and name that Glass. And then just left-click and drag it onto the sphere. So now that we have this, we can start to manipulate this material to make it look a little bit more like glass. Now, the type of shader we're using is the HDRP Lit shader. And that's the default shader for this type of scene. And so the…
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Contents
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Realistic skies in Unity4m 54s
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(Locked)
Creating HDRI skyboxes6m 16s
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Managing exposure in HDRP6m 33s
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(Locked)
Creating glass materials5m 22s
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Channel packed textures in HDRP5m 8s
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Animating for interactivity6m 24s
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Scripting interactivity6m 37s
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Fabric material in Shader Graph5m 56s
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(Locked)
Configurable car paint materials6m 20s
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Foliage with alpha clipping4m 8s
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3ds Max to Unity Pipeline8m 4s
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(Locked)
Maya to Unity Pipeline6m 5s
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