From the course: AR Development Techniques 04: Advanced Techniques

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Creating a portal, part 3

Creating a portal, part 3

From the course: AR Development Techniques 04: Advanced Techniques

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Creating a portal, part 3

- [Instructor] In this video, we'll add the masking to the portal and set up the AR scene and finally, run it on our mobile devices. Let's create a material for the mask. Right-click, create. Choose the shader, custom mask. Change the render queue to one triple nine, press Enter. Now we have to apply the mask material to all the outer faces of this portal. First let's add the masking material to the material editor. So let's add this right here, take on the move tool, the convey selection, and let's select all the faces. So click on the face, press Shift. And while it is pressed, select all the faces. Don't leave any face. After all the faces are selected, press the shortcut next to the mask material. It's Alt 9 in my case, this one is left. Now let's add a doorframe right here. So go to pro builder, new shape, and we need a door. Reset the transform, and I already played with these settings. So…

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