From the course: AR Development Techniques 02: Lighting and Physics
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Deploying the app on your devices
From the course: AR Development Techniques 02: Lighting and Physics
Deploying the app on your devices
- [Instructor] Let's run the app on the iOS and Android devices. First, we'll do it for iOS. Go to File, Build Settings, and Add the Open Scenes. This will add the current scene. Click on iOS and Search Platform. Go to Player Settings, add a Camera Usage Description. I'll type in For AR. Change the Target Minimum iOS Version to 12.0, change the Architecture to ARM64, close the window and click on Build. Choose the location where you want to store the build and give it a name. Save. This will create a build. I'll see you when it's done. Once the build is created, open it. This will open up in Xcode. Click on Unity iPhone, Signing in Capabilities, and choose your team. That is your Apple ID. If you don't have one, click on Add an Account. When your account shows up here, select it, then connect your iOS device to your laptop using a cable and choose your device from here. Then click on Run. This will…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Plane detection overview1m
-
(Locked)
ARSession and ARSessionOrigin2m 10s
-
Point clouds and plane detection3m 40s
-
(Locked)
Deploying the app on your devices2m 50s
-
(Locked)
Tap on screen to place on plane: Part 13m 8s
-
Tap on screen to place on plane: Part 24m 28s
-
(Locked)
Tap on screen to place on plane: Part 34m
-
(Locked)
Hiding plane visualizers2m 8s
-
(Locked)
FocusSquare to place on plane13m 40s
-
(Locked)
Resetting and reloading the ARSession2m 43s
-
(Locked)
-
-
-
-
-