From the course: Unity 3D: Lunchtime Lessons

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Eye adaptation with exposure

Eye adaptation with exposure - Unity 3D Tutorial

From the course: Unity 3D: Lunchtime Lessons

Start my 1-month free trial

Eye adaptation with exposure

- [George] Hi, I'm George Maestri. When you work with scenes that have variable light conditions, you need to understand how to control exposure. So we're going to look at two ways to control exposure in HDRP, and one is automatic and the second is by a specific volume. So let's start off with automatic. So I have a first-person controller here, and I'm going to go ahead and move my game panel over here so we can see what's going on. And I'm going to go ahead and move this guy into my igloo. And the inside of that igloo has no lights, so it's very dark. And if we want, we can change the exposure so we can see more when we are inside here and then automatically change that exposure when we go out into the light. So we can do that just using the basic exposure that we're all familiar with. So I'm going to go into post-process volume and I already have a fixed exposure attached to this. So if we want, we can change that.…

Contents