From the course: AR Development Techniques 02: Lighting and Physics

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Plane detection overview

Plane detection overview

From the course: AR Development Techniques 02: Lighting and Physics

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Plane detection overview

- [Instructor] In this chapter, we are going to learn about plane detection and object placement. We'll start by visualizing unique features and unique surfaces in our environment using point clouds and plane visualizers. We'll write some code to actually place a virtual object on the detected plane at the location where it's tabbed and hide the planes once the object is successfully placed on the surface. We will then move on to implement a more sophisticated and clean way to place objects on the detected surfaces. So instead of tapping on the plane to place the object we will use a virtual pointer to place the object at a specific location. We will use this implementation to create an AR food menu app where you can visualize multiple food items on your table. At last, we will implement the functionality to reset the AR scene on a button click so that you can start placing the virtual objects again.

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