From the course: Unity 3D: Lunchtime Lessons

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Remapping materials

Remapping materials - Unity 3D Tutorial

From the course: Unity 3D: Lunchtime Lessons

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Remapping materials

- [George] Hi, I'm George Maestri. When you import materials into Unity, sometimes your materials in your 3D program won't exactly match what you can get in Unity, so if you're working in another renderer maybe those materials are not supported, but there's a way to get those materials across fairly easily by doing what's called remapping, and this remaps the materials as you bring them in, so let me show you what we have here. So I'm going to start off with this Maya file here and I've got some materials here, these are standard surfaces in Maya, it's an Autodesk PBR material, and so I've got, obviously, a glass sphere here, and so on that I have a material called MayaGlass, we have a MayaBrushed, so that's a brushed metal, and then we have MayaRed, which is just a basic red color. Now this is just one example of the many different types of materials you may encounter depending upon the renderer that you use, but no…

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