From the course: Unity: Materials and Lighting

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Tinting reflections for bronze and brass

Tinting reflections for bronze and brass - Unity Tutorial

From the course: Unity: Materials and Lighting

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Tinting reflections for bronze and brass

In games metals are notoriously tricky to make look right. The reason for this is that metals are not only a color but additionally a shine, often a reflection, and a changing surface. When we get into highly reflective metals like chrome for example, or polished brass, this is very difficult. And we end up using things like Cubic Reflection Maps and Render to Texter nodes custom shaders to get them to look right. The reason the blend shader was, well, invented was to accurately simulate metal. What I'll do is get a little bit duller metal going on some of this pottery, changing some of the pots over from striped and circled clay into bronze and brass. I've brought in this collection, and it's not arranged yet, as that would be part of the level design, but I want to get the materials looking right to start. Then I can take these pots and strew them all over the tables and down as if the shopkeeper is opening up and putting out his or her wares. First I'll make a new material. Going…

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