From the course: AR Development Techniques 02: Lighting and Physics

Lighting and physics in AR

From the course: AR Development Techniques 02: Lighting and Physics

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Lighting and physics in AR

- Hi, I'm Parth, Welcome to my course, AR Development Techniques, Part two. Aesthetic and realistic AR experiences are the most important factors for an AR app to be successful. In this course, I'll show you how to make your AR apps super realistic and have a good user experience. This course is organized into six chapters. In the first chapter, I'll show you how to place virtual objects in the real world environment. In the second and third chapter, I'll show you how to create ultra realistic AR experiences using lightning, reflections, and shadows. In the fourth chapter, we'll talk about 2D UI versus 3D UI and how we can enhance the user experience of our AR apps using 3D UI. In the fifth chapter, we'll see how to add on-screen finger gestures to rotate scale and move the virtual objects. In the last chapter, we'll talk about physics and we'll create an AR bowling app, which will introduce you to various concepts of physics, such as gravity, mass, and collisions. There's a lot to learn here. So let's get started.

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