From the course: AR Development Techniques 04: Advanced Techniques

Advanced AR development techniques

From the course: AR Development Techniques 04: Advanced Techniques

Start my 1-month free trial

Advanced AR development techniques

- Hi, I am Bart, welcome to my course, AR Development Techniques, Part Four Advanced Techniques. This course is organized into four chapters. In the first chapter, I'll explain what raycasting is and we'll build an AR balloon shooting game to implement the concept. In the second chapter, you will learn about asset bundles and why they are necessary to build large scale AR apps. We'll build an AR furniture app to understand the concept. In the third chapter, I'll talk about Apple's new 3D file format known as USDZ, and how we can use it to create simple Atlas AR experiences. In the last chapter, I'll talk about occlusion and masking and how we can use it to create a really cool AR inter-dimensional portal. Lots of new concepts to learn in this course, so let's get started.

Contents