From the course: Unity for Architectural Visualization

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Add post-process effects

Add post-process effects - Unity Tutorial

From the course: Unity for Architectural Visualization

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Add post-process effects

- [Instructor] So now it's time to add some of our own post-process effects to the scene. To do that, I'm going to make sure that I select the global volume, the object we added in the preceding movie. This contains the post-processing effects that already apply to the scene in front of us here. This includes things like exposure, the vignette, the white balance and all that stuff that we saw already. Here I want to add two of our own. I'm going to start by adding the Bloom effect. To do that, make sure you have your global volume selected. Move down here into the Inspector, and click on the add override button, careful that you don't choose the add component button. That's not the one we want. We want add override. I'm going to select add override and inside this field, you can type the effect that you want to add. If you don't know the name of the effect, then you can simply navigate the menus down here to browse…

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