From the course: Unity: Building VR User Interfaces
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Adding buttons to your palette - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Adding buttons to your palette
- [Tutor] All right. So we've got our pallet attached to a left-hand, Ray points are to the rights it's time to make some buttons. I got to make two sets of four buttons and each set will control some visual settings. first a set we'll control Anti-Aliasing the second set will control render scale. Now, before I dive in and make those buttons, I want to move my palette up a little bit. So we don't run into the same issue that we had with our Ray pointer. Let's go and click directly on our palette. This is going to drill down. I'm going to rotate around a little bit, double click on the canvas, to make sure that I can control it better. And I'm just going to grab this wide transform and move that up just a little bit. So let's go move that up. Yeah, let's make it about 40. Perfect. So now pelette's up there. That looks good. Let's go and make some buttons. Let's drill down into the canvas and we're going to first make…
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Contents
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A true UI paradigm shift3m 20s
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Setting up a palette6m 36s
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Adding buttons to your palette5m 50s
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Finishing up laying out the palette4m 30s
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Adding visual fidelity functionality3m 57s
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Sampling and antialiasing4m 6s
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Haptic feedback3m 26s
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