From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals
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Adding and removing GameObjects - Unity Tutorial
From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals
Adding and removing GameObjects
- [Narrator] In this chapter of the course, I'm going to look at the level design features that unity has to offer. The range of different features that let us build believable worlds here inside the unity engine. To demonstrate these features, I've opened up the micro game FPS, we created this project in the previous chapter of the course. You don't have to be using this specific project, you can use your own projects, you can even use the projects that you create, the default projects with the HD render pipeline or the universal render pipeline. We're going to be taking a look at the core tools that let us add objects, transform objects, and navigate around this scene view so we can easily build worlds. Now to demonstrate this I've opened up the main scene here that's part of the micro game FPS project. This should open by default every time you open that project, but if you need to open it manually, here is…
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