From the course: Unity for Architectural Visualization

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Animating a camera fly-through

Animating a camera fly-through - Unity Tutorial

From the course: Unity for Architectural Visualization

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Animating a camera fly-through

- [Narrator] In the previous movie, we got started at planning a camera sequence and to help us out, we had our friend Cinemachine Smooth Path, which is a component attached to the DaNI track object. This allows us to plug in a whole series of white points and our camera is going to travel through all of them. Now the magic formula in this secret equation of cinematography here is the Dolly cart object that effectively is going to follow this path. And let me show you how that works. I'm going to double click on the Dolly cart object. You can see that the Dolly cart is a special empty object, and it doesn't really contain anything except a Transform component and a Dolly cart component. And it's always configured to move to the beginning of a path. In this case here is the beginning of our path. Notice the forward vector, the blue forward pointing arrow is always going to be aligned to that path. And the idea is that this…

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