From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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- [Instructor] This chapter of the course focuses on importing content into Unity. This includes content that will feature in your games or visualizations such as animated characters, buildings, props, weapons, animations, music, textures and sound but it also includes expansions to the Unity interface itself. The addition of new features, options, buttons and tools that can make you use Unity more effectively. In this movie specifically, we'll see the Unity package manager and how we're going to turn Unity into a mesh editing program. Now I've created a new 3D project. I've not used any of the render templates. I've just used a standard Unity 3D project. This is what it looks like. You don't have to begin from exactly this point. You can be using any project but I've chosen here to create a completely empty Unity project. To access the Unity package manager, which is a library of different features and assets, we…

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