From the course: Unity for Architectural Visualization

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Asset configuration

Asset configuration - Unity Tutorial

From the course: Unity for Architectural Visualization

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Asset configuration

- [Instructor] In the proceeding movie, we imported our meshes and textures into our architectural visualization project, ready to use. You can see them added here inside the meshes folder and also the textures folder. Now, at this stage, I could begin to drag and drop them into the scene here and get started at creating our project right away. We could do that, but I'm not going to do that, because by investing just a bit more time upfront, right here, optimizing our assets, we are going to make them the best they can be and save ourselves a lot of work much further along the line. By optimizing assets now, we can really minimize our workload further into development. So what I'm going to do to start, is I'm going to start by optimizing the meshes that we've imported. I'm going to go to the meshes folder just by double clicking that here inside the project panel to display the meshes, and I'm going to select…

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