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Post-processing with volumes

Post-processing with volumes - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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Post-processing with volumes

- [Instructor] In this movie we're going to enhance the visual appeal of our environment by using a volume component, which is part of Unity's post-processing system. It allows us to enhance the renders taken by our scene camera on the first person controller. Let's see how that works. To start I'm going to switch to the game tab. You can see the environment and the way the world looks from the point of view of the camera. The game tab is showing us what the camera sees and we want to enhance the renders taken by this camera. To do this I'm going to choose game object and select volume, and then select global volume. We have a range of other volumes that we can use but in this case I want to apply the effect to the entirety of the environment. So I'm going to select global volume. It does create a separate and independent object that you can see is centered here at the center of the scene. This object in itself doesn't…

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