From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

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Configuring audio files

Configuring audio files - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

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Configuring audio files

- [Trainer] In the previous movie, we looked at audio file types and we searched through the Project panel here for audio clips to take a look at imported audio files already in this project included inside the course exercise files. Now there I made the recommendation to import most of your assets, your audio assets, as WAY files, if you can. But regardless of the audio format that you use, the usage for a particular sound effect inside your project may be quite distinct depending on what you're using it for. In projects like this, there are at least two fundamental types. There are the backing tracks, the music pieces, or the ambient segments. For example, if I select the SFX House Ambience, you can see this track is 34 seconds. The purpose of this track is to play on a loop inside the background permanently to set the scene and the mood of the environment. This is a much longer music track like segment. But…

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