From the course: Unity for Architectural Visualization

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Configuring post-processing

Configuring post-processing - Unity Tutorial

From the course: Unity for Architectural Visualization

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Configuring post-processing

- [Instructor] In this movie, I want to get started at setting up the post-process effects for our camera in this architectural visualization. By default, whenever we create a completely new scene, Unity generates automatically for us a post-processing object. You can see that over here, inside the Hierarchy panel, the Sky and Fog volume object if I had select that. You can see inside the Inspector that we have a range of different effects already applied to it. Now the post-processing effects are effects that apply to the scene camera to enhance the look of our scene. You can see that in this object, we have a HDRI Sky and we have a Fog object and these control enhancements that are being applied both to the sky and to the fogging in the scene. And that's great. But in addition to these settings, which have been generated for us, I want to add some more settings to improve the look of this scene. Right now when I look at…

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