From the course: Unity for Architectural Visualization
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Configuring skyboxes - Unity Tutorial
From the course: Unity for Architectural Visualization
Configuring skyboxes
- [Instructor] In this movie, I'm going to be focusing on creating a skybox for our scene. This really is the beginning of the lighting process and is something we're going to be tweaking over the course of several videos. But we're going to start here by creating the skybox, which ultimately is the background that surrounds our scene. Now, right now, when you take a look at the background inside this scene here, you can see it's completely black, but that's only because we've deactivated the lighting for this scene. We can easily reactivate that. I'm just going back to the Scene tab and I'll click the Toggle Lighting button. And there we have it. We can see the lighting that's generated in our scene. Now this is the default lighting. This is what your background will look like whenever you create a new scene inside our HD render pipeline project, and it's not too bad, but it's not the sky background that I want. To load…
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