From the course: Unity for Architectural Visualization

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Creating a camera path

Creating a camera path - Unity Tutorial

From the course: Unity for Architectural Visualization

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Creating a camera path

- [Instructor] In this movie, we're going to move forwards building the Cinemachine Smooth Path, which will represent the trajectory of the camera as it moves through the scene. So to start building the path, I'm going to make sure I select the dolly track one object here in the hierarchy panel, and then move to the scene take a look at what we're working with here. Point zero represents the beginning of the path. And at least for the moment, point one represents the end of the path. We can see both of the points listed here in the waypoints category. Let's now add another waypoint. So I'm going to click on the plus button. This will actually extend the path to create a second one, currently over here. Now in terms of this object, generally, it's actually pretty low. I don't want the camera to be that low. I'm going to move the camera to pretty much head height, maybe around about there, at least beginning at point…

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