From the course: Unity: AR Visualization 02 Basic Interactivity
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Creating the load method - Unity Tutorial
From the course: Unity: AR Visualization 02 Basic Interactivity
Creating the load method
- [Instructor] To create our Load method we're going to work backwards from our Save method. So let's create the method, public static void Load. All right, so the first thing we did was saved PlayerPrefs. So let's go get from PlayerPrefs, but before we get there we want to make sure that we actually have something to get. So let's do a check, if PlayerPrefs.HasKey, I'm going to use our PLAYER_PREFS_KEY. Then let's go and get it and parse it. Okay, let's get the JSON, string dataString is equal to PlayerPrefs.GetString, always make sure that it's in the same format, I'm going to put in our key in there. So now that we have the JSON, let's parse. All right, and this output of this is going to be ARPartManifest manifest and that's going to be equal to the JsonUtility.FromJson. You see these little angular brackets, this means that I can define a type that I want to cost to, and that's obviously going to be the…
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