From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

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Creating mixers and groups

Creating mixers and groups - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Audio and Effects

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Creating mixers and groups

- In the previous movie, we saw how to use audio listeners that represents an ear. And we saw how to use a source that represents a sound effect or a music track that can be heard. And to do that, we created this audio source object here inside the scene that plays the house ambient track continually on a loop as soon as we hit play on the toolbar. Now, when you're working with just one audio source as we are doing, at least at the moment, it's pretty easy to change the volume and the pitch of those objects just by using the slider sections here in the inspector. But if you're working with hundreds of audio sources for sound effects and for music and you want to get more control then you need to use an audio mixer. That's what we're going to be looking at here. To create a new audio mixer, I'm going to move to the project panel. I'm going to right click choose create and then choose audio mixer from the menu to create…

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