From the course: Unity: Building VR User Interfaces
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Customizing the reticle - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Customizing the reticle
- [Instructor] Well, the Oculus reticle is pretty cool and old, but we'll definitely want to customize it. Before we get stuck into that, let's bring in the assets that we'll need to do this. Navigate over to the exercise file for this particular video. That's going to be O3, O6 and in the assets folder, you'll see that I've got two reticles and one script. Let's go dragging these reticles, I'm going to drag them under content and let's go drag this script on this scripts. All right, now we have everything we need to get started. Let's go take a look at the Oculus reticle. Go over to gaze pointer, lets open that up to gaze icon, and that's also exits 2D mode here. You'll see that we've got this purple quad here and that's because Oculus is not actually rendering the reticle using a texture, they're using a method called OVROverlay. What this does, is ensure that this texture sits on top of everything that Unity red…
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Contents
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What is a reticle and why do you need it?1m 57s
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Creating a simple reticle3m 56s
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Reworking the HUD as a logging console4m 47s
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Preparing the buttons7m 15s
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Adding interaction to the console4m 14s
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Customizing the reticle5m 26s
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The usefulness of a ray pointer7m 21s
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