From the course: Unity: Building VR User Interfaces
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Finishing up laying out the palette - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Finishing up laying out the palette
- [Instructor] Now we've laid out our buttons for our palette. It's time to finish up, laying out the palette in general, I'm going to add two more things to this palette. First of which is a big image that we can see the changes triggered by render scale and anti-aliasing in effect. Let's go navigate over to the test image that we brought in, and this will be under content in assets. I'm going to prepare this image for use in a canvas. Let's go up to texture type and go select Sprite. All of this stuff is good except for generate physics. We don't want that. And this is not an alpha image, so I can remove these settings here. The last thing I'm going to do is turn my compression off and hit apply. We can see here that the size of this texture is 900 by 400. This'll come in handy a little bit later. So I have my texture prepared. Let's add this to my palette. I'm going to take a shortcut here to get to my object, and I'm…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
A true UI paradigm shift3m 20s
-
(Locked)
Setting up a palette6m 36s
-
(Locked)
Adding buttons to your palette5m 50s
-
(Locked)
Finishing up laying out the palette4m 30s
-
(Locked)
Adding visual fidelity functionality3m 57s
-
(Locked)
Sampling and antialiasing4m 6s
-
(Locked)
Haptic feedback3m 26s
-
(Locked)
-
-
-