From the course: Unity: Building VR User Interfaces

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Finishing up laying out the palette

Finishing up laying out the palette - Unity Tutorial

From the course: Unity: Building VR User Interfaces

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Finishing up laying out the palette

- [Instructor] Now we've laid out our buttons for our palette. It's time to finish up, laying out the palette in general, I'm going to add two more things to this palette. First of which is a big image that we can see the changes triggered by render scale and anti-aliasing in effect. Let's go navigate over to the test image that we brought in, and this will be under content in assets. I'm going to prepare this image for use in a canvas. Let's go up to texture type and go select Sprite. All of this stuff is good except for generate physics. We don't want that. And this is not an alpha image, so I can remove these settings here. The last thing I'm going to do is turn my compression off and hit apply. We can see here that the size of this texture is 900 by 400. This'll come in handy a little bit later. So I have my texture prepared. Let's add this to my palette. I'm going to take a shortcut here to get to my object, and I'm…

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